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:::
本院簡介

:::
黃信嘉博士

 

姓名
黃信嘉  專案助理教授
最高學歷
國立中央大學資訊工程博士

研究領域

與專長

學習分析、機器學習、行動多媒體、分散式運算

分機
07-6011000 分機4514
Email
sjhuang@nkfust.edu.tw

 

簡歷

1.國立中央大學 資訊工程博士

2.國立屏東科技大學 資訊管理碩士

3.立德管理學院 資訊管理學士 

經歷

1.高雄醫學大學校務研究辦公室 博士後研究員                      

2.國立中央大學學習科技研究中心 博士後研究員      

3.國立陸軍專科學校 電腦與通訊工程系 兼任講師

著作與研究目錄
  1. Huang, C.S.J., Su, A.Y.S.A., Yang, S.J.H.,* Liou Hsin-Hun. (2017). A Collaborative Digital Pen Learning Approach to Improving Students' Learning Achievement and Motivation in Mathematics Courses. Computers & Education, 107, 31-44. (SSCI, IF: 3.819, EDUCATION & EDUCATIONAL RESEARCH, 7/235, Q1). (第一作者).

  1. Huang, C.S.J., Yang, S.J.H.,* Su, A.Y.S., Chiang, T.H.C. (2016). Effects of Situated Mobile Learning Approach on Learning Motivation and Performance of EFL students. Journal of Educational Technology & Society,19(1), 263-276. (SSCI, IF: 1.584, EDUCATION & EDUCATIONAL RESEARCH, 59/235, Q2). (第一作者)

  2. Su, A.Y.S.,* Huang, C.S.J., & Ding, T. J. (2016). Examining the Effects of MOOCs Learners’ Social Searching Results on Learning Behaviors and Learning Outcomes. Eurasia Journal of Mathematics, Science and Technology Education, 12(9), 2517-2529. (SSCI, IF: 0.903, EDUCATION & EDUCATIONAL RESEARCH, 147/235, Q3).

  3. Su, A.Y.S.*, Huang, C.S.J., Yang, S.J.H., Ding, T. J., & Hsieh, Y. Z. (2015). Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy. Journal of Educational Technology & Society18(4), 331-343. (SSCI, IF: 1.584, EDUCATION & EDUCATIONAL RESEARCH, 59/235, Q2).

  4. Chiang, T.H.C., Yang, S.J.H.*, Huang, C.S.J., & Su, A.Y.S. (2015). The effects of 5E learning strategies by image-based augmented reality of mobile learning for elementary students. International Journal of Mobile Learning and Organization, 9(4), 301-314.

  5. Su, A.Y.S., Yang, S.J.H.*, Hwang, W.Y., Huang, C.S.J., Tern, M.Y. (2014). Investigating the role of computer-supported annotation in problem-solving-based teaching: An empirical study of a Scratch programming pedagogy. British Journal of Educational Technology, 45(4), 647-665 (SSCI, IF: 2.410, EDUCATION & EDUCATIONAL RESEARCH, 22/235, Q1).

  6. Su, A.Y.S., Huang, C.S.J.*, Ding, T.J., Huang, A.F.M., Yang, S.J.H., Hsieh, Y.Z. (2014). Collaborative Search Research in College Computer Courses. Communications in Computer and Information Science, 32(1), 20-31. (EI). (通訊作者)

  1. Chiang, T.H.C., Yang, S.J.H.*, Huang, C.S.J., Liou, H. H. (2014). Student motivation and achievement in learning English as a second language using Second Life. Knowledge Management & E-Learning, 32(1), 20-31.

  2. Huang, C.S.J., Yang, S.J.H.*, Su, A.Y.S. (2012). Applying Hebbian Theory to Enhance Search Performance in Unstructured Social-like Peer-to-Peer Networks. ETRI Journal, 34(4), 591-601. (SCI, IF: 1.116, ENGINEERING, ELECTRICAL & ELECTRONIC, 184/260, Q3) (第一作者)

 

專書:

 

  1. 黃淑玲, & 黃信嘉. (2018). 校務研究之新境: 從資料分析到校務治理. 評鑑雙月刊, (71), 33-38.

  2. 黃國禎, & 陳德懷. (2014). 未來教室. 行動與無所不在學習. 高等教育出版.

  1. Huang C.S.J., Yang, S.J.H., Tseng Hsiao Chien., Chiang Chieh Feng. (2016, September). Applying Big data analytics to MOOCs learners’ adaptive course material recommendation. The eighth international conference on collaboration technologies (CollabTech 2016), Ishikawa, Japan.

  1. Yang, S.J.H., Huang C.S.J., (2016, July). Taiwan’s Digital Learning Initiative and Big Data Analytics in Education Cloud. International Conference on Learning Technologies and Learning Environments (LTLE2016), Kumamoto, Japan.

  1. Huang C.S.J., Yang, S.J.H. (2015, May). Conducting Collaborative Learning Activities in the Classroom Through Digital Pen Technology. International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Japan.

  2. Yang, S.J.H., Huang C.S.J. (2015, May). A Situational Mobile Learning Approach to improving Learning Performance of EFL students. International Conference on Digital Learning Strategies and Applications (DLSA 2015), Sapporo, Japan.

  3. Chiang T.H.C., Yang S.J.H., Huang C.S.J., Su A.Y.S. (2014, Oct). Cooperative learning by location-based augmented reality for an inquiry learning course. International Conference of Educational Innovation through Technology (EITT 2014), Australia, Brisbane.

  4. Huang C.S.J., Su A.Y.S., Yang, S.J.H. (2013, Dec). Exploring the Role of Annotation Supported Problem-solving on Annotation Behavior: A Case Study of C++ Programming Course. Annual Conference and Joint Meetings (PNC 2013), Kyoto, Japan.

  5. Huang, C.S.J., Su, A.Y.S., Yang, S.J.H., (2012, Aug). An Innovative Collaborative Search System: Impact on Information Problem Solving Process and Ability. The Sixth International Conference on Collaboration Technologies (CollabTech 2012), Sapporo, Japan.